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DAY OF
DEFEAT: SOURCE VISUAL UPGRADE |
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COPYRIGHT: |
A huge thank you to theozzmancometh
for graciously hosting these files after my primary hosting source died. Visit
his website at landofozz.net.
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Movie preview (made before pack was %100 complete) |
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| DODSVU
ver. 1 27 March 2007 When Day of Defeat: Source was first released, there were many people, like myself, who just couldn't help but feel the game had a "rushed" look to it. The models are some of the best I've ever seen, yet a few of the model skins (especially the player models) looked as though they were unfinished. They looked like beta skins. They were not on-par with other HL2 releases at that time. I personally was absolutely certain there was going to be an update to replace them. It hasn't happened yet. Furthermore, Valve's practice of mipmapping all the first-person weapon model textures caused many video cards to blur out what were indeed very accurate and well-done skins. In my opinion this was an unnecessary precaution on their part since the impact on the overall system is pretty darn insignificant. To be blunt, if your video card cannot handle the v_model textures un-mipmapped, you probably don't want to be using that video card to play DOD:S The goal of this add-on pack is to bring DOD:S to full life WITHOUT affecting performance very much, if at all. All the skins are meant to keep the DOD:S look and feel while at the same time adding a lot more eye-candy and perhaps even a bit more realism. Hi-res textures, hi-poly custom models, skins that do not look similar to the defaults, bumpmaps for often-repeated map textures and models, class based player models - these things have been left out of the main installation file intentionally. There are many excellent works out there for DOD:S that did not fall under the guidelines I set for this pack. On the links page you will find many links for stuff like that if you are interested in looking further. All skins are the default sizes. The only things added were normal map and phong shaders to the v_model weapon skins. Performance-wise, if your computer can run DOD:S, it can run this add-on pack. The DOD Underground is simply a reference to the collection of dedicated modelers, skinners, coders, sound engineers, mappers and even players that work outside the official Valve radar to improve the content of the game. There are some alternate files that have hi-res skins that you can install instead. I hope that you find something worthwhile in this pack. I think you will. Admittedly I geared the install pack towards newcomers to DOD:S who aren't terribly familiar with custom files and to the crowd that has yet to try DOD:S. However I think that there is still a large crowd of veteran players out there that look for 1-shot installs like this every now and then when looking for a change or re-installing the game itself. Much thanks goes to the DOD development team - I know they have not abandoned DOD. They have been given other assignments which keep them busy, and will return to DOD with new content when they are able. But until the time that update comes, I bring you this collection to use in it's place. - Wile E. Coyote |
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MIRROR
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MIRROR
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MIRROR
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| Sprites by Sabre | ||
| This is an add-on to the DODSVU which changes the look of the class selection menu And HUD weapons to match the new player skins | ||
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MIRROR
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What has been changed visually? |
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The major changes made were:
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Comparisons to the default skins |
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Comparison photos of the actual thing. Uniform varied greatly during WW2 but these were the ones I chose to represent Yes I am aware the last one is a re-enactor. It is very hard to find an actual WW2 color photo of this particular "44 dot" camo pattern used by the SS |
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