|
DAY OF
DEFEAT: SOURCE VISUAL UPGRADE |
Some people have had trouble with the installer. The core issue is the
folder scheme Valve chose to use for their Steam folders. You see, by
making EVERY Steam installation out there different by adding the user's
account number (usually your e-mail you registered with) part of the
installation path they made it impossible to put in a set path to look
up in the computer's registry, so third-party install programmers have a
bitch of a time trying to figure out how to tell their installer to find
a particular game under the "official" Steam directory. You
will notice that they choose to put full-blown third party mods (like
Insurgency for example) under a COMPLETELY different folder, Source Mods,
to avoid this problem with those mods. |
| Q:
It tells me I don't have Source
installed A: You will have to direct the installer to a "dummy" directory. Let's use "C:/dodtemp". You do this by simply typing that in the install path within the install program. It will create the folder on it's own. You will then have to open up Explorer ("My Computer" for those for those who did not know) find the both the folder you just made AND the official DOD:S folders located under the Steam menu and you MANUALLY move all the folders from your temp directory into the Steam DOD:S directory C:\Program Files\Steam\steamapps\*****\day of defeat source\dod YOU CANNOT ACCIDENTALLY ERASE OR OVERWRITE ANY CORE GAMES FILES. THEY ARE COMPRESSED IN A PROTECTED GCF FILE. ONLY THIRD-PARTY ADD-ONS ARE PUT IN THESE FOLDERS |
| Q:
Some of the models have purple/black checkerboard
patterns, or white checkerboard patterns on them A: This is caused when there is a file either missing OR when a VMT file (which is text) or a custom model is incorrectly specifying the wrong VTF file (which is the texture). 1% of the time there was a corrupted file during the install process. Install again 9% of the time the user had to do a manual install and put some stuff in the wrong directory. Double-check the locations. 90% of the time, and despite what they think or can remember, the user had previously installed another third-party skin or model and it's been so long they completely forgot about it, and now the VMT's or custom models are specifying skins or bumpmaps that no longer exist. This is literally the answer 90% of the time |
|
Q: I'm
seeing bright white parts on many of the weapons A: This is a video card issue. Some video cards just do not handle the Phong shaders (that make everything shiny) well when a very skinny surface area is present. All these VTF files are complied using Nem's VTF compiler; it is literally the only tool everyone out there has for making VTF's. There is no other solution to the problem except to remove the phong shaders. Included in the DODSVU pack is a ZIP file that will install a non-phong version of the DODSVU. It was put there for this very purpose. |